182 lines
5.7 KiB
C++
182 lines
5.7 KiB
C++
//Recommend reading: https://www.arduino.cc/reference/en/
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//Buttons go 1-4 from Top to bottom
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//This project uses an Arduino Pro Micro (also known as an Arduino Leonardo?)
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//If using an clone arduino board, you may also need the USB driver from http://www.wch-ic.com/downloads/CH341SER_EXE.html before you will be able to upload
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//Includes
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//These can be installed in the arduino IDE by clicking on tools in the top bar, then manage libraries.
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#include <EasyButton.h> //Used to define a button and debounces it
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#include "HID-Project.h" //Lets us simulate keyboard presses.
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////////////////////////////////////
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/////// PIN DEFINITIONS //////////
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////////////////////////////////////
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//These numbers refer to the physical GPIO pins on the board
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//LEDS
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#define LED1 3
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#define LED2 5
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#define LED3 6
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#define LED4 9
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#define LED_TIME_OUT 10000 //How long it will take for the LEDs to turn off after a button press, in milliseconds
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#define LED_MAX_BRIGHTNESS 100 //Max brightness of LEDs, from 0-255. Note that this is not really linear.
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#define LED_MIN_BRIGHTNESS 100 //Min brightness of LEDs, from 0-255. Note that this is not really linear. 0 is off.
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unsigned long ledTickTime = 0; //Time since the last time the LED state was updated
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unsigned long lastPressTime = 0; //Time since the last button was pressed or released
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uint8_t ledBrightness = 100; //Brightness that the LEDs should be aiming for
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bool ledOn = false; //Should the LEDs turning/staying on or off
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//Buttons
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#define BUTTON1 A3
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#define BUTTON2 A2
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#define BUTTON3 A1
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#define BUTTON4 A0
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//Using the EasyButton library we create 4 buttons, with each button being connected to a GPIO pin as defined above, and having a 35ms debounce time. From memory, these do not have internal pullup resistors, and are not inverted. Hence the two falses.
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EasyButton button1(BUTTON1, 35, false, false);
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EasyButton button2(BUTTON2, 35, false, false);
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EasyButton button3(BUTTON3, 35, false, false);
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EasyButton button4(BUTTON4, 35, false, false);
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//Standard Arduino setup function. Code that only needs to run once goes here
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void setup() {
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Keyboard.begin();
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//LEDS - Setting the LED pins to be outputs. Normally, the buttons would be set as inputs, but they are handled by that library.
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pinMode(LED1, OUTPUT);
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pinMode(LED2, OUTPUT);
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pinMode(LED3, OUTPUT);
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pinMode(LED4, OUTPUT);
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//Here we output a PWM signal to the LEDs, where 0 will be off, and 255 is brightest
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analogWrite(LED1, ledBrightness);
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analogWrite(LED2, ledBrightness);
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analogWrite(LED3, ledBrightness);
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analogWrite(LED4, ledBrightness);
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//BUTTONS - setup buttons using library.
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button1.begin();
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button2.begin();
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button3.begin();
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button4.begin();
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}
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//Code that is run constantly goes here
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void loop() {
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//Read all the buttons
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button1.read();
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button2.read();
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button3.read();
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button4.read();
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////////////////////////////////////
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/////////// Buttons //////////////
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////////////////////////////////////
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//This should be pretty self explanitory. Make sure to always release a button.
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/*
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Also updates the lastPressTime on press and release.
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If only release, then Lights wont turn on when pressed, and if only when pressed depending on hold length lights may turn off instantly after release.
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Lights will not turn off while button is held, as lastPressTime will be updated each loop while button is pressed.
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*/
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// Depending on what you want to do, Keyboard.write() may be more useful to you than Keyboard.press(). Check the Keyboard library docs.
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// 1st (Top) Button
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if(button1.isPressed())
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{
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Keyboard.press(KEY_LEFT_ALT);
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lastPressTime = millis();
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}
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else if(button1.wasReleased())
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{
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Keyboard.release(KEY_LEFT_ALT);
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lastPressTime = millis();
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}
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// 2nd Button
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if(button2.isPressed())
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{
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Keyboard.press(KEY_LEFT_CTRL);
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lastPressTime = millis();
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}
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else if(button2.wasReleased())
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{
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Keyboard.release(KEY_LEFT_CTRL);
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lastPressTime = millis();
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}
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// 3rd Button
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if(button3.isPressed())
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{
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Keyboard.press(KEY_LEFT_SHIFT);
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lastPressTime = millis();
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}
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else if(button3.wasReleased())
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{
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Keyboard.release(KEY_LEFT_SHIFT);
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lastPressTime = millis();
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}
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// 4th (Bottom) Button
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if(button4.isPressed())
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{
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Keyboard.press(KEY_SPACE);
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lastPressTime = millis();
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}
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else if(button4.wasReleased())
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{
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Keyboard.release(KEY_SPACE);
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lastPressTime = millis();
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}
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////////////////////////////////////
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/////////// Lights ///////////////
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////////////////////////////////////
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//If the time between now and the last time the buttons were pushed is greater than the time set in LED_TIME_OUT, set the LEDs to turn off, otherwise turn them on.
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if((millis() - lastPressTime) > LED_TIME_OUT)
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{
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ledOn = false;
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}
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else
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{
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ledOn = true;
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}
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//This part fades the LEDs to their new state
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if ((millis() - ledTickTime) > 10) //Update brightness every 10 milliseconds
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{
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ledTickTime = millis();
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//If led turning off, and brightness is still not low enough, decrement brihtness by 1
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if(!ledOn && (ledBrightness > LED_MIN_BRIGHTNESS))
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{
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ledBrightness=ledBrightness-1;
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}
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//If led turning on, and brightness is still not high enough, increment brihtness by 10
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else if(ledOn && (ledBrightness < LED_MAX_BRIGHTNESS))
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{
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ledBrightness=ledBrightness+10; //Making this 10 instead of 1 means it will fade in faster than it fades out. Easier than making another setup with another ledTickTime2 or something variable.
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}
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//Set new brightness on pins
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analogWrite(LED1, ledBrightness);
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analogWrite(LED2, ledBrightness);
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analogWrite(LED3, ledBrightness);
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analogWrite(LED4, ledBrightness);
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}
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} |