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asb 2022-09-25 21:30:44 +10:00
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@ -18,7 +18,7 @@
//# * EasyButton.h //# * EasyButton.h
//# * HID-Project.h //# * HID-Project.h
//# Author(s) : Zachery Seibel-Barnes and Anthony Seibel-Barnes //# Author(s) : Zachery Seibel-Barnes and Anthony Seibel-Barnes
//# Date : 17/09/2022 (Ver 2.1) //# Date : 23/09/2022 (Ver 2.2)
//# Notes : 1) Hardware: Buttons are defined as '1' to '4' from Top (furthest from USB lead) to Bottom (closest to USB lead) //# Notes : 1) Hardware: Buttons are defined as '1' to '4' from Top (furthest from USB lead) to Bottom (closest to USB lead)
//# 2) IMPORTANT: A 'Button Press' action needs to have corresponding a 'Button Release' action (either 'implicidly defined' or as a generic 'release all') //# 2) IMPORTANT: A 'Button Press' action needs to have corresponding a 'Button Release' action (either 'implicidly defined' or as a generic 'release all')
//# 2) Testing: To check parameters values (as generated by run code), use 'Serial Monitor' (Ctrl+Shft+M). Examples: //# 2) Testing: To check parameters values (as generated by run code), use 'Serial Monitor' (Ctrl+Shft+M). Examples:
@ -35,11 +35,16 @@
//*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* //*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
//********************************************* //*********************************************
//Includes //////////////////////
// LIBRARIES //
//////////////////////
#include <EasyButton.h> //Used to define a button and debounces it #include <EasyButton.h> //Used to define a button and debounces it
#include "HID-Project.h" //Lets us simulate keyboard presses. #include "HID-Project.h" //Lets us simulate keyboard presses.
//Pin Definitions. These numbers refer to the physical GPIO pins on the board //////////////////////
// DEFINITIONS //
//////////////////////
//These PIN numbers refer to the physical GPIO pins on the board.
//LEDS //LEDS
#define LED1 3 #define LED1 3
#define LED2 5 #define LED2 5
@ -52,20 +57,30 @@
#define BUTTON3 A1 #define BUTTON3 A1
#define BUTTON4 A0 #define BUTTON4 A0
const int cintLedOffTime = 10000; //LED 'OFF' time (milliseconds) is how long LED will remain on for after a button was pressed (For reference: 60,000 = 1 minute) //////////////////////
// Global Constants //
//////////////////////
const int cintLedOffTime = 10000; //LED 'OFF' time (milliseconds) is how long LED will remain on for after a button was pressed (For reference: 60,000 = 1 minute). This only relevant if 'cblnLEDsToDimCycle = False'.
const int cintLedMaxBrightness = 100; //LED Maximum brightness level (0 will be off, and 255 is brightest... like the SUN !!) const int cintLedMaxBrightness = 100; //LED Maximum brightness level (0 will be off, and 255 is brightest... like the SUN !!)
const int cintLedDimmerStepTime = 10; //Time interval for LED Dimmer (milliseconds) const int cintLedMinBrightness = 1; //LED Minimum brightness level (0 will be off, and 255 is brightest)
const int cintLedDimmerStep = 1; //Step interval for LED Dimmer (1 = slow fade ; 10 = quick fade) const int cintLedDimmerStepTime = 100; //Time interval for LED Dimmer (milliseconds) (Higher=slow fade ; Lower=quick fade). NOTE: 'cintLedDimmerStep' is relative (linked) to this & will also influence how fast/slow actions occur.
const int cintLedDimmerStep = 1; //Step interval for LED Dimmer (1=very smooth fades ; >10=stepped fades). NOTE: 'cintLedDimmerStepTime' is relative (linked) to this and will also influence how fast/slow this action occurs.
const bool cblnLEDsToDimCycle = true; //Used to set when 'LEDs' are required to CYCLE back to Max after the LEDs are Minimised - even when NO Button Activity has occurred.
//When TRUE, it will (forever) cycle LEDS brightness - GRADUALLY cycling UP (using cintLedDimmerStep) from 'Mimimum' (cintLedMinBrightness) to 'Max ' (cintLedMaxBrightness),
//then 'Dimming' back down to the Mimimum.
//Whem FALSE, the LEDs will simply Dim to the Minimum (cintLedMinBrightness) until next button press.
const int cintDebounceTime = 180; //DebounceTime (milliseconds) is used with the 'Delay' function to pause code after a button press. This helps to slow 'extra' commands from const int cintDebounceTime = 180; //DebounceTime (milliseconds) is used with the 'Delay' function to pause code after a button press. This helps to slow 'extra' commands from
//a Button like 'PASTING repeated data'). Increase the 'time' if wishing to 'hold' an action from happening (or repeating) for longer. //a Button like 'PASTING repeated data'). Increase the 'time' if wishing to 'hold' an action from happening (or repeating) for longer.
//This is currently only used when 'blnDelayActions' is set to 'true'. If it is 'false', then the delay is effectively 'zero'. //This is currently only used when 'blnDelayActions' is set to 'true'. If it is 'false', then the delay is effectively 'zero'.
//////////////////////
// Global Variables //
//////////////////////
unsigned long ledTickTime = 0; unsigned long ledTickTime = 0;
unsigned long lastPressTime = 0; unsigned long lastPressTime = 0;
uint8_t ledBrightness = cintLedMaxBrightness; uint8_t ledBrightness = cintLedMaxBrightness;
bool blnLEDsOn = true; //Used to flag when 'LEDs' are ON at any Brightness level (ie. when LEDs are NOT off). Initated to True for initial illumination. bool blnLEDsOn = true; //Used to flag when 'LEDs' are ON at any Brightness level (ie. when LEDs are NOT off). Initated to True for initial illumination.
bool blnButtonActivty = false; //Used to flag when a Button action has actually occured. This is used primarily so it can correctly turn off LEDs after the specified activity time (ie. indirectly works with 'cintLedOffTime') bool blnButtonActivty = false; //Used to flag when a Button action has actually occured. This is used primarily so it can correctly turn off LEDs after the specified activity time (ie. indirectly works with 'cintLedOffTime')
bool blnLEDsAreCyclingUp = false; //Only used when 'cblnLEDsDimCycle' is TRUE - It identifies when LEDs are in the process of 'Cycling UP' (to LEDs Max On) or when False they will 'Cycle Down' first.
//Using the EasyButton library we create 4 buttons, with each button being connected to a GPIO pin as defined above, and having a 35ms debounce time. From memory, these do not have internal pullup //Using the EasyButton library we create 4 buttons, with each button being connected to a GPIO pin as defined above, and having a 35ms debounce time. From memory, these do not have internal pullup
//resistors, and are not inverted. Hence the two falses. //resistors, and are not inverted. Hence the two falses.
@ -74,7 +89,12 @@ EasyButton button2(BUTTON2, 35, false, false);
EasyButton button3(BUTTON3, 35, false, false); EasyButton button3(BUTTON3, 35, false, false);
EasyButton button4(BUTTON4, 35, false, false); EasyButton button4(BUTTON4, 35, false, false);
//Standard Arduino setup function. Code that only needs to run once goes here //*********************************************
//*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
//* MAIN *
//*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
//*********************************************
//Standard Arduino setup function. Code that only needs to 'run once' goes here.
void setup() void setup()
{ {
// Send a clean report to the host. This is important on any Arduino type. // Send a clean report to the host. This is important on any Arduino type.
@ -102,10 +122,10 @@ void setup()
//********************************************* //*********************************************
//*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* //*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
//* MAIN * //* MAIN LOOP *
//*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* //*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
//********************************************* //*********************************************
//Code that is runs constantly goes here //Code that is 'runs constantly' goes here.
void loop() { void loop() {
//Reset 'Button Activity' flag (when False it sits in a wait-state for someone to press a button) //Reset 'Button Activity' flag (when False it sits in a wait-state for someone to press a button)
blnButtonActivty=false; blnButtonActivty=false;
@ -159,7 +179,6 @@ void loop() {
blnButtonActivty = ButtonReleaseAction(4,false); blnButtonActivty = ButtonReleaseAction(4,false);
} }
//--------------------------------------------------------- //---------------------------------------------------------
//--- LED Illumination: Full ON (when Button Activity) --- //--- LED Illumination: Full ON (when Button Activity) ---
//--------------------------------------------------------- //---------------------------------------------------------
@ -176,64 +195,79 @@ void loop() {
if(ledBrightness < cintLedMaxBrightness) if(ledBrightness < cintLedMaxBrightness)
{ {
ledBrightness = cintLedMaxBrightness; ledBrightness = cintLedMaxBrightness;
analogWrite(LED1, ledBrightness);
analogWrite(LED2, ledBrightness);
analogWrite(LED3, ledBrightness);
analogWrite(LED4, ledBrightness);
} }
//Set flag indicating that 'LEDs are ON' and reset 'LED ON timer'
blnLEDsOn = true;
break; break;
default: default:
// A 'Button Activty' HAS NOT Occurred. No need to do anything - This will also retain the 'lastPressTime' time value. // A 'Button Activty' HAS NOT Occurred. No need to do anything - This will also retain the 'lastPressTime' time value.
break; break;
} }
//--------------------------------------------------------- //---------------------------------------------------------
//--- LED Illumination: DIM to OFF (Standby) --- //--- LED Illumination: Minimised or DIMMING CYCLING ---
//--------------------------------------------------------- //---------------------------------------------------------
//If the LEDs are ON at ANY Brightness level (ie. LED NOT Off) .... Check timer since last Button Activity.
switch (blnLEDsOn)
{
case true:
//If MAX time has elapsed (for LEDs to be ON), then turn off LEDS
if((millis() - lastPressTime) > cintLedOffTime) if((millis() - lastPressTime) > cintLedOffTime)
{ {
lastPressTime = 0; //Reset (no button action) //The maximun 'LED on' time has elapsed since the last Button Press (or initial on). Check if 'Dimming Cycling' is set to occur, otherwise simply MINIMISE LEDs.
ledBrightness = 0; //LEDs Off
analogWrite(LED1, ledBrightness); switch (cblnLEDsToDimCycle) //Global Constant 'cblnLEDsToDimCycle' determines if 'DIMMING CYCLING' occurs.
analogWrite(LED2, ledBrightness);
analogWrite(LED3, ledBrightness);
analogWrite(LED4, ledBrightness);
//Set flag 'LEDs are OFF'
blnLEDsOn = false;
}
else if(lastPressTime>0)
{ {
//Check if certain time has elapsed, then adjust LEDs brightness (Dimmer) case true:
if ((millis() - ledTickTime) > cintLedDimmerStepTime) //Call LED Dimming function (to Cycle LED Brightness)
ledBrightness = GetLEDsDimCycleValue(ledBrightness);
break;
case false:
//If LEDs are ON (at ANY Brightness level ... LEDS should now be MINIMISED.
if(blnLEDsOn)
{ {
ledTickTime = millis(); //MINIMISE LEDs: MAX time has ELAPSED for LEDs to be on Max Brightness.
lastPressTime = 0; //Reset for 'No Button Activity'
if(ledBrightness > 0) ledBrightness = cintLedMinBrightness; //Set LEDs to 'Minimum Brightness'
{
ledBrightness = ledBrightness-cintLedDimmerStep;
analogWrite(LED1, ledBrightness);
analogWrite(LED2, ledBrightness);
analogWrite(LED3, ledBrightness);
analogWrite(LED4, ledBrightness);
}
}
} }
break; break;
default: default:
// LEDs are Off.... Do nothing //Should not ever get here, but 'break' out just in case.
break; break;
} }
}
//---------------------------------------------------------
//--- WRITE LED Values ---
//---------------------------------------------------------
if (blnLEDsOn)
{
//Write LED brightness level to the LEDs.
analogWrite(LED1, ledBrightness);
analogWrite(LED2, ledBrightness);
analogWrite(LED3, ledBrightness);
analogWrite(LED4, ledBrightness);
}
//---------------------------------------------------------
//--- RESET LED Variables for MAIN LOOP ---
//---------------------------------------------------------
if(ledBrightness > cintLedMinBrightness)
{
//LED's ON:
if (!blnLEDsOn)
{
blnLEDsOn=true;
}
}
else if(ledBrightness <= cintLedMinBrightness)
{
//LED's at MINIMUM: Minimun LED Brightness has been reached (this is considered as 'LED Off', but they may not be FULLY Off - it depends on the constant cintLedMinBrightness)
if (blnLEDsOn)
{
blnLEDsOn = false;
}
if (cblnLEDsToDimCycle)
{
//Reset the flag to begin 'LED cycle Up' process (This is only relevant when cblnLEDsToDimCycle = true)
blnLEDsAreCyclingUp = true;
}
}
// LOOP MAIN // LOOP MAIN
} }
@ -249,7 +283,10 @@ void loop() {
//* only fail when the 'Button ID is not 1-6'. //* only fail when the 'Button ID is not 1-6'.
//* Returns : 'True' if successful, otherwise 'False' where button is undefined. //* Returns : 'True' if successful, otherwise 'False' where button is undefined.
//* Parameters: 'intButtonNumber' - Corresponds to the Arduino Board button ID number. //* Parameters: 'intButtonNumber' - Corresponds to the Arduino Board button ID number.
//* Prereqs : Keyboard Library (HID-Project.h) should be set in MAIN PROGRAM //* Prereqs : Requires the following Libraries set in the Main (Libraries) Code:
//* *Keyboard Libray - HID-Project.h
//* Requires the following GLOBAL Contants or Variables set in the Main (Initialisation) Code:
//* * Constant 'cintDebounceTime' specifies DELAY before preformaing additional buttion actions.
//* Author : A. Seibel-Barnes (from original source by Z. Seibel-Barnes) //* Author : A. Seibel-Barnes (from original source by Z. Seibel-Barnes)
//* Date : 17/09/2022 (Ver 1.0) //* Date : 17/09/2022 (Ver 1.0)
//* Notes : 'Keyboard.press' code options (examples for reference) //* Notes : 'Keyboard.press' code options (examples for reference)
@ -288,8 +325,9 @@ bool ButtonPressAction(int intButtonNumber)
case 4: case 4:
// DEFINITION: CUSTOM TEXT (Message) // DEFINITION: CUSTOM TEXT (Message)
//Keyboard.println("Hi"); //Keyboard.println("Hi");
//Keyboard.println(); //Keyboard.println;
Keyboard.println("Just confirming that your item is in the mail (and may have already been delivered)... See pics."); Keyboard.print("Tracking progress applies on business days as it processes through Postal and Customs facilities.");
//Keyboard.println("Just confirming that your item is in the mail (and may have already been delivered)... See pics.");
//Keyboard.println(); //Keyboard.println();
//Keyboard.println("Tracking is available via Australia Post: TMP40083004070052454xxxxx"); //Keyboard.println("Tracking is available via Australia Post: TMP40083004070052454xxxxx");
//Keyboard.println("Tracking progress applies on business days as it processes through Australia Post facilities.."); //Keyboard.println("Tracking progress applies on business days as it processes through Australia Post facilities..");
@ -327,6 +365,7 @@ bool ButtonPressAction(int intButtonNumber)
break; break;
} }
//Return the fuctions result
return blnButtonActioned; return blnButtonActioned;
} }
@ -344,7 +383,7 @@ bool ButtonPressAction(int intButtonNumber)
//* Parameters: 'intButtonNumber' - Corresponds to the Arduino Board 'Button ID' number (1-6) //* Parameters: 'intButtonNumber' - Corresponds to the Arduino Board 'Button ID' number (1-6)
//* 'blnReleaseALLKeys' - When 'true' it simply 'Releases ALL Keys' (and ignores the 'Button ID' since there are no specific Key-release requirements). //* 'blnReleaseALLKeys' - When 'true' it simply 'Releases ALL Keys' (and ignores the 'Button ID' since there are no specific Key-release requirements).
//* When 'false' it requires that specific Key(s) are implicidly released. //* When 'false' it requires that specific Key(s) are implicidly released.
//* Prereqs : Keyboard Library (HID-Project.h) should be set in MAIN PROGRAM //* Prereqs : Keyboard Library (HID-Project.h) should be set in the Main (Libraries) Code.
//* Author : A. Seibel-Barnes (from original source by Z. Seibel-Barnes) //* Author : A. Seibel-Barnes (from original source by Z. Seibel-Barnes)
//* Date : 17/09/2022 (Ver 1.0) //* Date : 17/09/2022 (Ver 1.0)
//* Notes : 'Keyboard.release' code options (for use when blnReleaseALLKeys = false) //* Notes : 'Keyboard.release' code options (for use when blnReleaseALLKeys = false)
@ -399,5 +438,72 @@ bool ButtonReleaseAction(int intButtonNumber, bool blnReleaseALLKeys)
break; break;
} }
//Return the fuctions result
return blnButtonActioned; return blnButtonActioned;
} }
//********************************************************************************************
//* FUNCTION NAME: 'GetLEDsDimCycleValue'
//********************************************************************************************
//* Purpose : Determines the LED Brightness 'Dimming Cycle' Value.
//* Code Type : FUCTION CALL: C - Arduino Leonardo (Arduino IDE)
//* Usage : Can be called anytime. Function call example: ledBrightness = GetLEDsDimCycleValue(ledBrightness);
//* Where: * 'GetLEDsDimCycleValue(ledBrightness)' calls the fuction and specifies the CURRENT LED Brigtness Value.
//* * 'ledBrightness=' would receive the RETURN LED Brightness Value.
//* Returns : An integer value to specify the new LED Brightness.
//* Parameters: 'intCurrentLEDBrightnessValue' - Is the current / existing LED Brightness value.
//* Prereqs : Requires the following GLOBAL Contants or Variables set in the Main (Initialisation) Code:
//* * Constant 'cblnLEDsToDimCycle' to be set to TRUE in MAIN PROGRAM (and evaluated as TRUE with an 'If or Switch Statement' in the main code)
//* * Constant 'cintLedDimmerStep' is used to moderate the LED Brightness change (in steps)
//* * Constant 'cintLedMinBrightness' specifies the MINIMUM LED brightness to DIM to.
//* * Variable 'ledTickTime' keeps track of the LED Timer between LED Brightness value changes.
//* Author : A. Seibel-Barnes
//* Date : 23/09/2022 (Ver 1.0)
//* Notes : Live Long and Propser _\//
//'**********************************************************************************************
int GetLEDsDimCycleValue(int intCurrentLEDBrightnessValue)
{
int intLEDBrightnessValue; //LED brightness level to return to Main Code
intLEDBrightnessValue = intCurrentLEDBrightnessValue;
//Begin to 'Cycle LED DIMMING' (Up or DOWN) - even if there has been NO Button Activity.
if(!blnLEDsAreCyclingUp)
{
//CYCLE LEDs DOWN: Adjust LEDs brightness Down. LEDs are not in the process of Cycling up to Max ... So, DIM LEDs brightness (slowly 'Dim step DOWN' to Off)
if ((millis() - ledTickTime) > cintLedDimmerStepTime)
{
ledTickTime = millis();
if(intLEDBrightnessValue > cintLedMinBrightness)
{
intLEDBrightnessValue = intLEDBrightnessValue - cintLedDimmerStep;
}
}
}
else if(blnLEDsAreCyclingUp)
{
//CYCLE LEDs UP: Adjust LEDs brightness Up (slowly 'Dim step UP' to Max)
if ((millis() - ledTickTime) > cintLedDimmerStepTime)
{
ledTickTime = millis();
if(intLEDBrightnessValue < cintLedMaxBrightness)
{
intLEDBrightnessValue = intLEDBrightnessValue + cintLedDimmerStep;
}
else if(intLEDBrightnessValue >= cintLedMaxBrightness)
{
//Max LED Brightness has been reached (Reset the flag to begin 'LED cycle Down' process)
blnLEDsAreCyclingUp = false;
}
}
}
else if(intLEDBrightnessValue = cintLedMaxBrightness)
{
blnLEDsAreCyclingUp = false;
}
//Return the fuctions result
return intLEDBrightnessValue;
}