V2
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@ -22,18 +22,20 @@
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#define BUTTON3 A1
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#define BUTTON3 A1
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#define BUTTON4 A0
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#define BUTTON4 A0
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const int cintLedOffTime = 60000; //LED 'OFF' time (milliseconds) is how long LED will remain on for after a button was pressed (For reference: 60,000 = 1 minute)
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const int cintLedOffTime = 1000; //LED 'OFF' time (milliseconds) is how long LED will remain on for after a button was pressed (For reference: 60,000 = 1 minute)
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const int cintDebounceTime = 200; //DebounceTime (milliseconds) is used with the 'Delay' function to pause code after a button press. This helps to slow 'extra' commands from
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const int cintDebounceTime = 200; //DebounceTime (milliseconds) is used with the 'Delay' function to pause code after a button press. This helps to slow 'extra' commands from
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//a Button like 'PASTING repeated data'). Increase the 'time' if wishing to 'hold' an action from happening (or repeating) for longer.
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//a Button like 'PASTING repeated data'). Increase the 'time' if wishing to 'hold' an action from happening (or repeating) for longer.
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//This is currently only used when 'blnDelayActions' becomes 'true'. If it is 'false', then the delay is 'zero'.
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//This is currently only used when 'blnDelayActions' becomes 'true'. If it is 'false', then the delay is 'zero'.
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unsigned long ledTickTime = 0;
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unsigned long ledTickTime = 0;
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unsigned long lastPressTime = 0;
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unsigned long lastPressTime = 0;
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uint8_t ledBrightness = 100;
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uint8_t ledBrightness = 100;
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bool ledOn = false;
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bool ledOn = true;
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bool blnDelayActions = false; //Used to SLOW 'button actions' from repeating (ie. it is a simple debounce to retard 'extra' or 'unwanted' actions from Buttons).
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bool blnDelayActions = false; //Used to SLOW 'button actions' from repeating (ie. it is a simple debounce to retard 'extra' or 'unwanted' actions from Buttons).
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bool blnReleaseALLKeys = false; //Used to control when 'ALL Keyboard Keys should be released'.... OR NOT, where (in some cases) 'Multi-button combinations are required' (eg. 'Hold-Key' actions like Ctr+Alt+Del).
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bool blnReleaseALLKeys = false; //Used to control when 'ALL Keyboard Keys should be released'.... OR NOT, where (in some cases) 'Multi-button combinations are required' (eg. 'Hold-Key' actions like Ctr+Alt+Del).
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//If 'blnReleaseALLKeys' is set to false (in the running code), then you must also implicitly state what keys should be released (and when).
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//If 'blnReleaseALLKeys' is set to false (in the running code), then you must also implicitly state what keys should be released (and when).
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bool blnButtonActivty = false; //Used to flag when a Button action has actually occured. This is used primarily so it can correctly turn off LEDs after the specified activity time (ie. indirectly works with 'cintLedOffTime')
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//Using the EasyButton library we create 4 buttons, with each button being connected to a GPIO pin as defined above, and having a 35ms debounce time. From memory, these do not have internal pullup
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//Using the EasyButton library we create 4 buttons, with each button being connected to a GPIO pin as defined above, and having a 35ms debounce time. From memory, these do not have internal pullup
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//resistors, and are not inverted. Hence the two falses.
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//resistors, and are not inverted. Hence the two falses.
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@ -92,15 +94,17 @@ void loop() {
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// PASTE COMMAND (Ctrl+V)
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// PASTE COMMAND (Ctrl+V)
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.write('v');
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Keyboard.write('v');
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lastPressTime = millis();
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blnDelayActions = true;
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blnDelayActions = true;
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blnButtonActivty = true;
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//lastPressTime = millis();
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}
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}
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else if(button1.wasReleased())
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else if(button1.wasReleased())
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{
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{
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lastPressTime = millis();
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//lastPressTime = millis();
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blnDelayActions = false;
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blnDelayActions = false;
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blnReleaseALLKeys = true;
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blnReleaseALLKeys = true;
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blnButtonActivty = true;
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}
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}
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if(button2.isPressed())
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if(button2.isPressed())
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@ -108,112 +112,149 @@ void loop() {
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// COPY COMMAND (Ctrl+C)
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// COPY COMMAND (Ctrl+C)
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.write('c');
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Keyboard.write('c');
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lastPressTime = millis();
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blnDelayActions = false;
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blnDelayActions = false;
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blnButtonActivty = true;
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//lastPressTime = millis();
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}
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}
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else if(button2.wasReleased())
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else if(button2.wasReleased())
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{
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{
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lastPressTime = millis();
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//lastPressTime = millis();
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blnDelayActions = false;
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blnDelayActions = false;
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blnReleaseALLKeys = true;
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blnReleaseALLKeys = true;
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blnButtonActivty = true;
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}
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}
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if(button3.isPressed())
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if(button3.isPressed())
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{
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{
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//CUSTOM TEXT (Message)
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//CUSTOM TEXT (Message)
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Keyboard.println("Hi there");
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//Keyboard.println("Hi");
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Keyboard.println();
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//Keyboard.println();
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Keyboard.println("Just confirming that your item is in the mail... See pics.");
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Keyboard.println("Just confirming that your item is in the mail (and may have already been delivered)... See pics.");
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Keyboard.println();
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//Keyboard.println();
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Keyboard.println("Tracking is available via Australia Post: TMP40083004070052454xxxxx");
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//Keyboard.println("Tracking is available via Australia Post: TMP40083004070052454xxxxx");
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Keyboard.println("Tracking progress applies on business days as it processes through Australia Post facilities..");
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//Keyboard.println("Tracking progress applies on business days as it processes through Australia Post facilities..");
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Keyboard.println();
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//Keyboard.println();
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Keyboard.print("Thank-you and All the best ;)");
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//Keyboard.print("Thank-you and All the best ;)");
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lastPressTime = millis();
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//lastPressTime = millis();
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blnDelayActions = true;
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blnDelayActions = true;
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blnButtonActivty = true;
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}
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}
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else if(button3.wasReleased())
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else if(button3.wasReleased())
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{
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{
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lastPressTime = millis();
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//lastPressTime = millis();
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blnDelayActions = false;
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blnDelayActions = false;
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blnReleaseALLKeys = true;
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blnReleaseALLKeys = true;
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blnButtonActivty = true;
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}
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}
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if(button4.isPressed())
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if(button4.isPressed())
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{
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{
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// 'CTRL' KEY (Only)
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// 'SHIFT' KEY (Only)
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.press(KEY_LEFT_SHIFT);
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lastPressTime = millis();
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blnDelayActions = false;
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blnDelayActions = false;
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//lastPressTime = millis();
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blnButtonActivty = true;
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}
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}
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else if(button4.wasReleased())
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else if(button4.wasReleased())
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{
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{
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lastPressTime = millis();
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//lastPressTime = millis();
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blnDelayActions = false;
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blnDelayActions = false;
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blnReleaseALLKeys = false; //When FALSE - you must implicidly release Keys (below)
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blnReleaseALLKeys = false; //When FALSE - you must implicidly release Keys (below)
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Keyboard.release(KEY_LEFT_CTRL);
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Keyboard.release(KEY_LEFT_SHIFT);
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blnButtonActivty = true;
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}
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}
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// Check if a 'Pause' is required while performing 'Button' action(s): This stops (or rather 'SLOWS') 'repeated button actions' if a button is 'held down too long' (eg. helps stop extra 'PASTE data' commands)
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// Check if a 'Button action' has recently occurred.
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switch (blnDelayActions)
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switch (blnButtonActivty)
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{
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{
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case true:
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case true:
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// Pause
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// A 'Button Activty' HAS occurred.
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delay(cintDebounceTime);
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blnDelayActions = false;
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//Reset the 'lastPressTime' timer variable to current time(r).
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lastPressTime = millis();
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// Check if a 'Pause' is required while performing 'Button' action(s): This stops (or rather 'SLOWS') 'repeated button actions' if a button is 'held down too long' (eg. helps stop extra 'PASTE data' commands)
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switch (blnDelayActions)
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{
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case true:
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// Pause
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delay(cintDebounceTime);
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blnDelayActions = false;
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break;
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default:
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// No Delay, or maybe repeat action(s)
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delay(0);
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break;
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}
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// Check if ALL Keyboard Keys should now be released (Usually 'true', but perhaps 'false' if 'multi-button hold combinations' are required)
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switch (blnReleaseALLKeys)
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{
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case true:
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// Release ALL Keyboard Keys (this should almost always be the case). Then reset 'ReleaseAllKeys' flag.
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Keyboard.releaseAll();
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blnReleaseALLKeys = false;
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break;
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default:
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// Do NOT Release Keys (IMPORTANT: If here not by default, then you should have already implicidly set what Keys have been (or are to be) released.)
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break;
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}
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//Reset the Button Activity Flag
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blnButtonActivty = false;
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break;
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break;
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default:
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default:
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// No Delay, or maybe repeat action(s)
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// A 'Button Activty' HAS NOT Occurred. No need to do anything - This will also retain the 'lastPressTime' time value.
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delay(0);
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break;
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break;
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}
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}
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// Check if ALL Keyboard Keys should now be released (Usually 'true', but perhaps 'false' if 'multi-button hold combinations' are required)
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//If LED is ON.... Check timer since last Button Activity.
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switch (blnReleaseALLKeys)
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switch (ledOn)
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{
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{
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case true:
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case true:
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// Release ALL Keyboard Keys (this should almost always be the case)
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//If Max time has elapsed, then turn off LEDS
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Keyboard.releaseAll();
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if((millis() - lastPressTime) > cintLedOffTime)
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blnReleaseALLKeys = false;
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{
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ledOn = false;
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//lastPressTime = 0;
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}
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else
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{
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ledOn = true;
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}
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//If certain time has elapsed, then adjust LEDs brightness
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if ((millis() - ledTickTime) > 10)
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{
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ledTickTime = millis();
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if(!ledOn && (ledBrightness > 0))
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{
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ledBrightness=ledBrightness-1;
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}
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else if(ledOn && (ledBrightness < 100))
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{
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ledBrightness=ledBrightness+10;
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}
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analogWrite(LED1, ledBrightness);
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analogWrite(LED2, ledBrightness);
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analogWrite(LED3, ledBrightness);
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analogWrite(LED4, ledBrightness);
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}
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//}
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break;
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break;
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default:
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default:
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// Do NOT Release Keys (IMPORTANT: If here not by default, then you should have already implicidly set what Keys have been (or are to be) released.)
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// LEDs are Off.... Do nothing
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break;
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break;
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}
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}
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if((millis() - lastPressTime) > cintLedOffTime)
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{
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ledOn = false;
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}
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else
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{
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ledOn = true;
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}
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if ((millis() - ledTickTime) > 10)
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{
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ledTickTime = millis();
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if(!ledOn && (ledBrightness > 0))
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{
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ledBrightness=ledBrightness-1;
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}
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else if(ledOn && (ledBrightness < 100))
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{
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ledBrightness=ledBrightness+10;
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}
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analogWrite(LED1, ledBrightness);
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analogWrite(LED2, ledBrightness);
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analogWrite(LED3, ledBrightness);
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analogWrite(LED4, ledBrightness);
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}
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// Serial.print("Led Brightness = ");
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// Serial.print("Led Brightness = ");
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// Serial.print(ledBrightness);
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// Serial.print(ledBrightness);
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// Serial.print("\t Led State = ");
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// Serial.print("\t Led State = ");
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