asbVersion First Commit
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//Recommend reading: https://www.arduino.cc/reference/en/
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//Recommend reading: https://www.arduino.cc/reference/en/
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//Buttons go 1-4 from Top to bottom
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//Buttons go 1-4 from Top to bottom
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//This project uses an Arduino Pro Micro (also known as an Arduino Leonardo?)
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//This project uses an Arduino Pro Micro (also known as an Arduino Leonardo)
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//If using an clone arduino board, you may also need the USB driver from http://www.wch-ic.com/downloads/CH341SER_EXE.html before you will be able to upload
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//Includes
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//Includes
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//These can be installed in the arduino IDE by clicking on tools in the top bar, then manage libraries.
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//These can be installed in the arduino IDE by clicking on tools in the top bar, then manage libraries.
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#include <EasyButton.h> //Used to define a button and debounces it
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#include <EasyButton.h> //Used to define a button and debounces it
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#include "HID-Project.h" //Lets us simulate keyboard presses.
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#include "HID-Project.h" //Lets us simulate keyboard presses.
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////////////////////////////////////
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//Pin Definitions. These numbers refer to the physical GPIO pins on the board
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/////// PIN DEFINITIONS //////////
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////////////////////////////////////
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//These numbers refer to the physical GPIO pins on the board
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//LEDS
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//LEDS
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#define LED1 3
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#define LED1 3
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#define LED2 5
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#define LED2 5
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#define LED3 6
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#define LED3 6
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#define LED4 9
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#define LED4 9
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#define LED_TIME_OUT 10000 //How long it will take for the LEDs to turn off after a button press, in milliseconds
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#define LED_MAX_BRIGHTNESS 100 //Max brightness of LEDs, from 0-255. Note that this is not really linear.
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#define LED_MIN_BRIGHTNESS 100 //Min brightness of LEDs, from 0-255. Note that this is not really linear. 0 is off.
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unsigned long ledTickTime = 0; //Time since the last time the LED state was updated
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unsigned long lastPressTime = 0; //Time since the last button was pressed or released
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uint8_t ledBrightness = 100; //Brightness that the LEDs should be aiming for
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bool ledOn = false; //Should the LEDs turning/staying on or off
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//Buttons
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//Buttons
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#define BUTTON1 A3
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#define BUTTON1 A3
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#define BUTTON2 A2
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#define BUTTON2 A2
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#define BUTTON3 A1
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#define BUTTON3 A1
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#define BUTTON4 A0
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#define BUTTON4 A0
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//Using the EasyButton library we create 4 buttons, with each button being connected to a GPIO pin as defined above, and having a 35ms debounce time. From memory, these do not have internal pullup resistors, and are not inverted. Hence the two falses.
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const int cintLedOffTime = 60000; //LED 'OFF' time (milliseconds) is how long LED will remain on for after a button was pressed (For reference: 60,000 = 1 minute)
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const int cintDebounceTime = 200; //DebounceTime (milliseconds) is used with the 'Delay' function to pause code after a button press. This helps to slow 'extra' commands from
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//a Button like 'PASTING repeated data'). Increase the 'time' if wishing to 'hold' an action from happening (or repeating) for longer.
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//This is currently only used when 'blnDelayActions' becomes 'true'. If it is 'false', then the delay is 'zero'.
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unsigned long ledTickTime = 0;
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unsigned long lastPressTime = 0;
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uint8_t ledBrightness = 100;
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bool ledOn = false;
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bool blnDelayActions = false; //Used to SLOW 'button actions' from repeating (ie. it is a simple debounce to retard 'extra' or 'unwanted' actions from Buttons).
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bool blnReleaseALLKeys = false; //Used to control when 'ALL Keyboard Keys should be released'.... OR NOT, where (in some cases) 'Multi-button combinations are required' (eg. 'Hold-Key' actions like Ctr+Alt+Del).
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//If 'blnReleaseALLKeys' is set to false (in the running code), then you must also implicitly state what keys should be released (and when).
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//Using the EasyButton library we create 4 buttons, with each button being connected to a GPIO pin as defined above, and having a 35ms debounce time. From memory, these do not have internal pullup
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//resistors, and are not inverted. Hence the two falses.
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EasyButton button1(BUTTON1, 35, false, false);
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EasyButton button1(BUTTON1, 35, false, false);
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EasyButton button2(BUTTON2, 35, false, false);
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EasyButton button2(BUTTON2, 35, false, false);
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EasyButton button3(BUTTON3, 35, false, false);
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EasyButton button3(BUTTON3, 35, false, false);
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@ -45,7 +44,9 @@ EasyButton button4(BUTTON4, 35, false, false);
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//Standard Arduino setup function. Code that only needs to run once goes here
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//Standard Arduino setup function. Code that only needs to run once goes here
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void setup() {
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void setup() {
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// Send a clean report to the host. This is important on any Arduino type.
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Keyboard.begin();
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Keyboard.begin();
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Keyboard.end();
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//LEDS - Setting the LED pins to be outputs. Normally, the buttons would be set as inputs, but they are handled by that library.
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//LEDS - Setting the LED pins to be outputs. Normally, the buttons would be set as inputs, but they are handled by that library.
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pinMode(LED1, OUTPUT);
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pinMode(LED1, OUTPUT);
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@ -76,78 +77,115 @@ void loop() {
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button3.read();
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button3.read();
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button4.read();
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button4.read();
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////////////////////////////////////
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/////////// Buttons //////////////
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////////////////////////////////////
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//This should be pretty self explanitory. Make sure to always release a button.
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//This should be pretty self explanitory. Make sure to always release a button.
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//Note1: 'Keyboard.press' code options (for reference)
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// Keyboard.press(KEY_LEFT_CTRL)
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// Keyboard.press(KEY_LEFT_ALT)
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// Keyboard.press(KEY_LEFT_SHIFT)
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//Note2: 'Keyboard.release' code options (for use when blnReleaseALLKeys = false)
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// Keyboard.release(KEY_SPACE)
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// Keyboard.release(KEY_LEFT_CTRL)
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/*
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Also updates the lastPressTime on press and release.
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If only release, then Lights wont turn on when pressed, and if only when pressed depending on hold length lights may turn off instantly after release.
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Lights will not turn off while button is held, as lastPressTime will be updated each loop while button is pressed.
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*/
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// Depending on what you want to do, Keyboard.write() may be more useful to you than Keyboard.press(). Check the Keyboard library docs.
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// 1st (Top) Button
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if(button1.isPressed())
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if(button1.isPressed())
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{
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{
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Keyboard.press(KEY_LEFT_ALT);
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// PASTE COMMAND (Ctrl+V)
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.write('v');
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = true;
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}
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}
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else if(button1.wasReleased())
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else if(button1.wasReleased())
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{
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{
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Keyboard.release(KEY_LEFT_ALT);
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = false;
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blnReleaseALLKeys = true;
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}
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}
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// 2nd Button
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if(button2.isPressed())
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if(button2.isPressed())
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{
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{
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// COPY COMMAND (Ctrl+C)
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.press(KEY_LEFT_CTRL);
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Keyboard.write('c');
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = false;
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}
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}
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else if(button2.wasReleased())
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else if(button2.wasReleased())
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{
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{
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Keyboard.release(KEY_LEFT_CTRL);
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = false;
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blnReleaseALLKeys = true;
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}
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}
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// 3rd Button
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if(button3.isPressed())
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if(button3.isPressed())
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{
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{
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Keyboard.press(KEY_LEFT_SHIFT);
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//CUSTOM TEXT (Message)
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Keyboard.println("Hi there");
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Keyboard.println();
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Keyboard.println("Just confirming that your item is in the mail... See pics.");
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Keyboard.println();
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Keyboard.println("Tracking is available via Australia Post: TMP40083004070052454xxxxx");
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Keyboard.println("Tracking progress applies on business days as it processes through Australia Post facilities..");
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Keyboard.println();
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Keyboard.print("Thank-you and All the best ;)");
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = true;
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}
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}
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else if(button3.wasReleased())
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else if(button3.wasReleased())
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{
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{
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Keyboard.release(KEY_LEFT_SHIFT);
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = false;
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blnReleaseALLKeys = true;
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}
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}
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// 4th (Bottom) Button
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if(button4.isPressed())
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if(button4.isPressed())
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{
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{
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Keyboard.press(KEY_SPACE);
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// 'CTRL' KEY (Only)
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Keyboard.press(KEY_LEFT_CTRL);
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = false;
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}
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}
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else if(button4.wasReleased())
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else if(button4.wasReleased())
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{
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{
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Keyboard.release(KEY_SPACE);
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lastPressTime = millis();
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lastPressTime = millis();
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blnDelayActions = false;
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blnReleaseALLKeys = false; //When FALSE - you must implicidly release Keys (below)
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Keyboard.release(KEY_LEFT_CTRL);
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}
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}
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////////////////////////////////////
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/////////// Lights ///////////////
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////////////////////////////////////
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//If the time between now and the last time the buttons were pushed is greater than the time set in LED_TIME_OUT, set the LEDs to turn off, otherwise turn them on.
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// Check if a 'Pause' is required while performing 'Button' action(s): This stops (or rather 'SLOWS') 'repeated button actions' if a button is 'held down too long' (eg. helps stop extra 'PASTE data' commands)
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if((millis() - lastPressTime) > LED_TIME_OUT)
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switch (blnDelayActions)
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{
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case true:
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// Pause
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delay(cintDebounceTime);
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blnDelayActions = false;
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break;
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default:
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// No Delay, or maybe repeat action(s)
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delay(0);
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break;
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}
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// Check if ALL Keyboard Keys should now be released (Usually 'true', but perhaps 'false' if 'multi-button hold combinations' are required)
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switch (blnReleaseALLKeys)
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{
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case true:
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// Release ALL Keyboard Keys (this should almost always be the case)
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Keyboard.releaseAll();
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blnReleaseALLKeys = false;
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break;
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default:
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// Do NOT Release Keys (IMPORTANT: If here not by default, then you should have already implicidly set what Keys have been (or are to be) released.)
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break;
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}
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if((millis() - lastPressTime) > cintLedOffTime)
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{
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{
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ledOn = false;
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ledOn = false;
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}
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}
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@ -156,27 +194,29 @@ void loop() {
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ledOn = true;
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ledOn = true;
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}
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}
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//This part fades the LEDs to their new state
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if ((millis() - ledTickTime) > 10) //Update brightness every 10 milliseconds
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if ((millis() - ledTickTime) > 10)
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{
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{
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ledTickTime = millis();
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ledTickTime = millis();
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if(!ledOn && (ledBrightness > 0))
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//If led turning off, and brightness is still not low enough, decrement brihtness by 1
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if(!ledOn && (ledBrightness > LED_MIN_BRIGHTNESS))
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{
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{
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ledBrightness=ledBrightness-1;
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ledBrightness=ledBrightness-1;
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}
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}
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//If led turning on, and brightness is still not high enough, increment brihtness by 10
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else if(ledOn && (ledBrightness < 100))
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else if(ledOn && (ledBrightness < LED_MAX_BRIGHTNESS))
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{
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{
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ledBrightness=ledBrightness+10; //Making this 10 instead of 1 means it will fade in faster than it fades out. Easier than making another setup with another ledTickTime2 or something variable.
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ledBrightness=ledBrightness+10;
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}
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}
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//Set new brightness on pins
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analogWrite(LED1, ledBrightness);
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analogWrite(LED1, ledBrightness);
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analogWrite(LED2, ledBrightness);
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analogWrite(LED2, ledBrightness);
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analogWrite(LED3, ledBrightness);
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analogWrite(LED3, ledBrightness);
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analogWrite(LED4, ledBrightness);
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analogWrite(LED4, ledBrightness);
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}
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}
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// Serial.print("Led Brightness = ");
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// Serial.print(ledBrightness);
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// Serial.print("\t Led State = ");
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// Serial.println(ledOn);
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}
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}
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